Sorcerer Battle Club

A first-person spell-slinging arena game. Build your loadout from dozens of spells, then settle it in 1v1 duels or four-wizard free-for-alls.

Coming soon

Patch notes

alpha1.26

  • Play Online matches (Duels and Fours) now record anonymous spell stats - which spells get picked, cast and win - to help with balancing. Custom games and training aren't recorded

alpha1.25

  • Wizards is now called Sorcerer Battle Club! Your settings, keybinds, name and color reset with the new name - set them again from the main menu
  • New Loadout screen: an open spellbook with every spell's icon, its stats and a level 1-5 preview. Double-click a spell, drag it, or click it and then a glowing slot to put it in your hand - right-click a slot to empty it. The bar along the bottom matches your in-game hotbar
  • Spells are sorted into Attack, Defense, Movement and Utility tabs, and melee weapons have their own tab
  • Three saved loadouts (I, II, III) - each remembers its own spells and melee weapon - plus Reset to Default
  • New main menu: one big Play button that deals out Duel, Fours, Custom and Training, with Loadout, Wardrobe, Replays, News and Quit along the bottom (Quit asks first). Your name and color sit top-left - click them to open the Wardrobe
  • Menu sounds: hovers, clicks, chimes and page flips on the main menu and loadout screen
  • Every other menu got the new look too: Play Online, Replays, News, Wardrobe, the Escape menu, Settings, the custom game lobby and the end-of-round panel
  • Settings: Keybinds are now their own tab (click one, press the new key, Esc cancels), with on/off switches and new sliders everywhere else
  • Escape menu has a Resume button, and leaving a match or quitting the game now asks first
  • Escape backs out of any menu screen, one step at a time
  • Lobby: Copy Code says when it has copied, and players who aren't the host see a "Waiting for the host" panel
  • Lightning's description no longer says your aim slows down while charging (that was removed back in alpha1.13)

alpha1.24

  • New spell: Poison Dart. A fast dart (80 m/s) that deals 15 damage and poisons whoever it hits for 10s - they lose 2 health every second. Another hit resets the poison to 10s. 25 mana, 5s cooldown. Levels: Lv2 -5 mana, Lv3 -0.5s cooldown, Lv4 -0.5s cooldown, Lv5 +5 damage
  • New debuff: Poisoned - shows by the health bar and in your buff row, with green bubbles. Mage Armor blocks the dart (no poison), but not the poison ticks
  • Picking up a Spell Upgrade while poisoned cures the poison - but you get no upgrade from it
Older patches (23)

alpha1.23

  • New spell: Tentacle. Your arm turns into a tentacle (1s) and lashes out up to 12m - whoever it catches is wrapped up and rooted for 2s (can't move or cast), then yanked right up to you. While it holds them you can walk but not cast. A miss just flails and goes back. 20 mana, 20s cooldown. Levels: Lv2 -5 mana, Lv3 -1s cooldown, Lv4 -1s cooldown, Lv5 +1m range
  • New debuff: Rooted - shows by the health bar and in your buff row
  • Regeneration heals the same total but more slowly: 3 health/s for about 27s (was 4/s for 20s), and costs 15 more mana (60, Lv2+ 55)

alpha1.22

  • Rockball reworked: much faster (25 m/s at every level), and it swells as it flies - 4x size after 1s, 7x after 2s. 45 damage (Lv5 50), 45 mana, 6s cooldown. Levels: Lv2 -5 mana, Lv3 -5 mana, Lv4 -1s cooldown, Lv5 +5 damage
  • Heal and Regeneration now take a 1s charge, Small Heal 0.5s - you draw your hands in to your chest as it charges, then open them on the cast
  • Less air control: changing direction mid-jump is a bit slower
  • Fixed a streak of trail particles flying from a projectile's cast point toward the middle of the map for other players

alpha1.21

  • New spell: Reflect Wall. Puts up a 3x3m wall of light in front of you for 1s - every projectile and hitscan spell that hits it bounces back, and counts as yours. 40 mana, 20s cooldown
  • New spell: Gravity Lift. Opens a swirling column of light at your feet for 5s - anyone standing in it (friend or foe) rises up and hovers 10m up until they step out or it ends. 30 mana, 20s cooldown

alpha1.20

  • New melee weapon: Magic Sword. Pick it in the loadout's Melee panel, press V to conjure it into your hand (1s), then click to swing it two-handed - 20 damage, lands 0.35s into the swing, 1s between swings, three alternating swings (diagonal, rising backhand, overhead), with a swing whoosh, hit sounds and a camera kick on each strike (stronger when it connects). V again or any spell key puts it away
  • Warhammer reworked like the Magic Sword: V pulls it out two-handed (1.5s), then click to smash - 1s wind-up, 35 damage (was 25), daze + knockback as before, now only 3s between smashes (was 10s). Alternates an overhead slam and a sideways sweep, with a swing whoosh and camera kick. V again or any spell key puts it away (also calls off a smash mid-wind-up)
  • New melee weapon: Kick (pick it in the Melee panel). V does a right-foot front kick: 10 damage, shoves them back 3m, 3s cooldown. You see your leg shoot out in first person
  • Hard Punch and Soft Slap are now just Punch and Slap
  • Magic Missile: damage -5 at every level (15, Lv5 20)

alpha1.19

  • Crouch with Left Ctrl: duck through a gap one Icewall tile high, move slower and silently (no footsteps or dust)
  • Hold or toggle crouch: new Toggle Crouch setting in Controls, and Crouch is rebindable in Keybinds
  • Flame Breath now has its own animation: your hand stays held out while you breathe
  • First person: your left arm stays on the left while sprinting or crouching instead of drifting into the middle
  • The fingers' idle wiggle on a held spell now plays once every 30 seconds instead of constantly

alpha1.18

  • Every spell now sits in the same first-person spot as Fireball: low on the right, out of the middle of the screen
  • Self-cast spells (Heal, Speed, Mage Armor...): your left hand now comes in from the left side of the screen

alpha1.17

  • New HUD: health and mana orbs either side of a rune-stone hotbar, with an icon for every spell
  • A mana arc under the crosshair, buff icons with timers above the health orb, and the spell's name shown when you swap
  • Your first-person arms now move exactly like your character does in third person
  • New casting animation for attack and placement spells: the palm turns to the target and pushes the spell away
  • Charging spells (Lightning, Rockball, Magic Missile lock-on, Return) have a new gathering charge animation
  • Fireball: the flame leaves your hand and flies into the shot when you cast, and the held flame sits further to the right

alpha1.16

  • Lightning: you're Electrified for the whole 1.5s charge - you can't move, and you slow to a dead stop over half a second, even mid-air
  • Magic Missile: damage -10 at every level (20, Lv5 25), cooldown +1s at every level
  • When a Magic Missile is homing in on you, a light blue arc points at it and a quiet ping repeats until it's gone
  • You can no longer sprint backwards (holding Sprint while moving backwards just walks)

alpha1.15

  • Landing now kicks up a dust puff the colour of the ground - the harder you land, the bigger it is
  • Landing dust also shows in replays

alpha1.14

  • Fireball: direct hit damage 30 -> 20 (plus 20 splash, so a direct hit now deals 40)
  • Icicle reworked: one cast now fires 3 icicles 0.1s apart instead of 3 separate charges
  • Icicle: 20 damage per icicle (was 25), mana cost 30 (Lv2+ 25), cooldown is now per cast
  • Icicle: launches at 100 m/s, slows to 20 m/s between 10m and 30m, then keeps drifting
  • Icicle: swapping spells mid-burst cancels the remaining icicles
  • Icicle upgrades: Lv3 +10 launch speed
  • Updraft reworked: it now always launches you the same height (16m, Lv5 19m) - jumping or falling first no longer changes how high you go
  • Magic Missile: damage +20 at every level (30, Lv5 35)
  • Cloak: duration 15s -> 8s (Lv5 9s)
  • Jumping and sprinting now kick up small dust puffs the colour of the ground - still visible while cloaked

alpha1.13

  • Lightning: charging no longer slows or locks your aim
  • Lightning: after 0.5s of charging you become Electrified until it fires - your speed is capped at 1 m/s and lightning crackles around you (swap spells to cancel)
  • Cloak: players within 8m of a cloaked player can now see a faint, see-through outline of them (further away they stay invisible)

alpha1.12

  • The game is now available on Mac (Intel and Apple Silicon)
  • On Mac, replays are saved in the game's user data folder (Replays > Open Folder shows it)
  • Settings: the exclusive Fullscreen option now only shows on Windows

alpha1.11

  • Flame Breath: range 8m -> 5m
  • Flame Breath: damage 20 -> 15 per second
  • Flame Breath: mana cost 5 -> 6 per second
  • Flame Breath upgrades: Lv5 is now -1 mana per second (was +2m range)

alpha1.10

  • New spell: Cloak - fade out over 2s, then turn invisible for 15s (health bar hidden too)
  • While cloaked you get no passive mana regen (Mana Regeneration still works)
  • Casting anything, swinging a melee weapon or taking damage reveals you; swapping spells mid-fade cancels it
  • Magic Missile can still lock onto cloaked players
  • Cloak upgrades: Lv2 -5 mana, Lv3 -2s cooldown, Lv4 -2s cooldown, Lv5 +1s duration

alpha1.9

  • New spell: Lightning - charge 1.5s for a heavy 40 damage bolt with a small knockback
  • While Lightning charges your aim slows to a stop, then locks until it fires (swap spells to cancel)
  • Lightning upgrades: Lv2 -5 mana, Lv3 -1s cooldown, Lv4 -10 mana, Lv5 +5 damage

alpha1.8

  • Behind-the-scenes project fixes (no gameplay changes)

alpha1.7

  • New player character model (replaces the wooden mannequin)
  • Players are now animated: walking, sprinting, jumping, landing and aiming
  • Every spell and melee weapon has its own cast animation
  • Flame Breath, Return, Dash, stuns, knockbacks and taking damage are animated too
  • Replays show the new animations

alpha1.6

  • Force: damage 10 -> 5, cooldown 8s -> 15s
  • Force now has level upgrades: Lv2 -5 mana, Lv3-5 -1s cooldown each
  • Heal: cooldown 25s -> 30s (all levels +5s)

alpha1.5

  • Fixed Speed's level 5 upgrade message (it's +1s duration)
  • Return's level 4 upgrade message now reads "-1 Cast Slow"

alpha1.4

  • Movement speed lowered: walking 5 -> 4 m/s, sprinting 7 -> 6 m/s
  • Mana Bonus now applies while walking, but not while sprinting
  • Speed lines show up at lower speeds (any speed buff while sprinting)
  • Speed: duration 3s -> 2.5s (level 5 upgrade is now +1s)
  • Minor Speed: cooldown 30s -> 40s
  • Regeneration: mana cost 30 -> 45, cooldown 30s -> 60s

alpha1.3

  • New spell: Force - left click shoves players in front of you away, right click pulls them in
  • Force hits everyone in a 13m cone (walls block it), is weaker at range, and deals 10 damage

alpha1.2

  • New spell: Mana Regeneration - +4 mana per second for 15 seconds
  • New spell: Regeneration - heals 4 health per second for 20 seconds
  • Loadout stats now show a buff spell's mana and health regen

alpha1.1

  • New spell: Smoke - lob a smokeball that bursts into a cloud and hides health bars behind it
  • News screen on the main menu with patch notes
  • Singleplayer: respawn on every map
  • Rematches restock item pads and shuffle spawn points
  • New look for the Spell Upgrade orb pickup